How to Survive Review (Official Xbox Magazine)

Is it still possible to make a unique zombie game? How to Survive insists on the affirmative, but its ambitious mix of Dead Island-inspired ambiance and dual-stick shooting never quite finds the brains it seeks. The featherweight story holds promise, but its potential rots away over the six or so hours you spend leading one…

The Stanley Parable Review (GameFront)

I’m about five hours into the Stanley Parable, and I’m still not sure how far down the rabbit hole goes. Just when I thought I’d explored every shadow of every corner and heard each nuance of the exasperated narrator’s lines, I’d find myself walking through doors I’d never noticed before and creeping down dark hallways…

Glare Review (IGN)

So much of Glare revolves waving around a flashlight of sorts that I wouldn’t be surprised if Maglite contacted developer Phobic Studios in the hopes of some kind of cross-promotion. You shine it when blasting aliens, you shine it when jumping from anchor points embedded in walls, and you even shine it to make bouncy…

Dragon’s Prophet Review (IGN)

Lumpy may be a dragon by blood, but he sure as hell doesn’t look like one. Earthbound, shaggy, and possibly stinky, he looks more like a yak with a garbage can lid surgically embedded in his back than something Game of Thrones’ Daenerys Targaryen would use to intimidate the slavers of Astapor. And yet he’s…

Lone Survivor: Director’s Cut Review (IGN)

Pixel art and 2D sidescrolling? At first glance, few styles of art or gameplay seem worse-suited to the survival-horror ambiance of Lone Survivor, yet good horror reveals the fear lurking in the midst of the familiar. True to form, indie developer Jasper Byrne’s haunting tale upturns our ideas of what we should expect with such…